The story really evolved throughout the project but when I compare it to the much more coherent story in Spyro: Year of the Dragon, it really shows how far we've come in our ability to tell an interesting tale. We spent a couple of weeks spewing nonsensical ideas until Craig Stitt, our co-Art Director said, "Let's do a game about a dragon." That caught everyone's attention and we went right into character design for Spyro himself. At that point we needed a character and a story. Ted Price: After we had finished Disruptor (a classic first person shooter for PS-ed.), we had already decided that we wanted to do a 3rd person action/adventure and Al Hastings, our VP of Technology, had already begun working on a screamingly fast engine for the PlayStation. What led you to the idea of a cute dragon who must save his elders? Did you have any idea it would be as big as it is now? GamePro: Think way back to development for the first Spyro game. The Freshman got the goods from Ted Price, founder of Insomniac Games and creator of the most marketable wee dragon on the planet. The dragon that took 3rd person adventure to the next level on the PlayStation is back in Spyro: Year of the Dragon. (IDG) - You can't be a gamer if you've never heard of Spyro. Spyro the Dragon is back in a new game for the PlayStation Interview: 'Spyro the Dragon' creator From.
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